|
Track
Cycling
Tracks: Track racing takes place
on short specially built tracks consisting
of two tight, banked corners joined by two
short straights. Tracks range hugely in
length - outdoor tracks usually being longer
and with shallower bankings - but Olympic
and World Championship Track racing is
generally held on indoor 250m wooden tracks.
Many outdoor tracks are concrete or tarmac
surfaced. Bikes: Track bikes are
relatively simple, lacking the gears and
brakes of their Road cousins. With bikes
having a fixed wheel (forcing you to pedal
continuously) the rider controls speed
through pressure applied to the pedals.
Bikes fall into two broad categories:
Upright bikes with conventional dropped
handlebars, traditional spoked or carbon
spoked wheels. These bikes are used for
bunch races, Keirin and Match Sprint.
Low-profile bikes, with extended "triathalon"
style bars, allowing the rider to adopt a
more aerodynamic position. Wheels are often
four-spoked carbon or carbon disc. Handling
and manoeuvrability are sacrificed for
aerodynamic efficiency. These bikes are used
for Pursuit races and Kilo and 500m Time
Trial.
Races: Track events can be split
into two main types Sprint events, which
generally last for less than two minutes and
Endurance events which can be up to 40km in
length.Track Race Guide For a
guide to the main Olympic and World
Championship Track races, read our Track
Races Guide >>>> Find out what Keirin and
the Madison are all about and much more!
SPRINT EVENTS Kilometre Time
Trial (500 metres for women): A time
trial against the watch, ridden from a
standing start. No qualifying rounds, make
this a high-pressure, one-chance event.
Team Sprint: Three man teams ride
three laps of the track (750m on Olympic
standard 250m Tracks). After the first lap,
the first rider peels off and plays no
further part in the race. After the second
lap the second rider also pulls off, leaving
the third rider to complete the event and
record the team's time. Technically
demanding, the aim is for the first two
riders to shield and slipstream the third
rider for two laps (slipstreaming can save
up to 30% of energy) leaving them relatively
fresh for the last lap. Usually ridden two
teams at a time (starting opposite sides of
the track) with a qualifying round, with the
four fastest winning teams going through to
the finals for gold/silver and bronze.
Keirin: The Keirin (Japanese for
"fight") is a race in which riders sprint
for the line after completing a series of
laps behind a single motorbike pacer (derny).
The pacer gradually builds up speed, with
riders jockeying for position behind (riders
must not pass the "derny" until it pulls
off). The derny pulls onto the track infield
with 2 and a half laps to go and from then
on it's a free-for-all to the line. Tactical
and often very physical, it's a great
spectator event. Usually ridden with heats,
repechage and major (medals) and minor
placings finals. Match Sprint:
Simple head-to-head sprinting between two
riders over three laps of the track. At the
highest level there is usually a qualifying
200m flying start time trial to organise the
seeding. From then on there are a series of
knockout rounds leading to quarter-finals,
semis and the final. These latter rounds are
usually ridden on a best of three basis.
ENDURANCE EVENTS Individual
Pursuit: The ultimate head-to-head
endurance race. Riders begin from a standing
start in pairs on opposite sides of the
Track and literally "pursue" each other for
4000 meters (3000 meters for women). There
is usually a qualifying round from which the
fastest riders progress either to a second
round where the top eight ride off for
places in the gold/silver and bronze finals.
In the finals, the fastest rider wins,
unless one rider is caught by the other, at
which point the race is over. Team
Pursuit: Team version of the individual
pursuit. A male only discipline. The major
difference to the individual version is that
the four riders share the workload, with the
lead rider staying at the front for only a
lap or so before swinging up the track
(right) and re-joining the four man line at
the back. A technical event, team-mates
often ride only centimetres apart to
maximise slipstreaming effects. Times are
taken on the third rider of the team to
cross the line: the slowest rider in a team
often sacrifices himself in later stages of
the event and pulls up the track to let his
team-mates complete the race without him.
Points Race: A bunch race (20-30
riders) competing over 20, 30 or 40km.
Riders aim to gain points, with the highest
score winning the event. Points can be
scored at "Intermediate" sprints, often
every 10, 20 or 25 laps. Points can also be
scored by lapping the field. A very tactical
event, with alliances being formed and
broken and dramatic attacks being chased
down by the field. Requires speed, stamina,
the ability to sprint quickly to grab points
and a cool head. Madison:
Effectively a Points Race for two-man teams.
Only one rider per pairing is ever actually
racing. The other rider circles the track
high up the banking awaiting being caught by
his team-mate at which point he swoops down
and, after a hand sling (difficult to
describe, but basically the rider who is
"in" takes the hand of his team-mate and
transfers his momentum to him through a
mixed handshake and slinging motion) takes
over the racing for the pair. Highly
technical, a challenge to watch, but very
exciting and almost balletic at times.
Again, the winner is the team with the most
points. Scratch Race: A simple
bunch race, usually held over 10, 15, 20 or
25 km with the first over the line the
winner. Tactical moves include lapping the
field. Riders with endurance but poor
sprinting abilities will favour this tactic,
whilst riders with a powerful sprint will
favour saving their efforts to the very end.
All
the information on this page originally from
British Cycling. |